

I enjoy the difficulty of anticipating the priorities of opponents because both the in-game and end-game scoring is favorable. It’s fun to have to think about the wrap around and the configuration of the garden at the same time as planning out your field.

Aim for contiguous orchids and surrounding hives with bees when placing fields. Ideally, throughout the game and building out your field you’ve been surrounding your hives with orchids that have bee friends and you’ll have both the in-game scoring of matching orchids and the end-game scoring of having lots of bees surround your hives. This is where hives come in they score points equal to the number of bees orthogonally and diagonally adjacent to it. The end of the game is triggered by any one player filling and placing (or “blooming” as the game calls it) their fifth field. With that, there is some amount of strategy around moving the Gardener and the timing of filling fields. The market does not replenish until a player has taken the last available field or certain movement conditions happen with the Gardener. This is only helpful for preparing large clusters of orchids for scoring later, and not for scoring at the moment this ability is performed.Īs players begin to fill fields, the market choices diminish, and the community garden looks emptier. A Queen bee, or single bee, tile can be used to swap one orchid tile from your field with the Queen bee from your supply. Some of these tiles, as I mentioned earlier, have a Queen bee or clusters of normal bees on them. Producing honey requires a minimum of two orchid tokens of the same color next to each other in the fields. The honey pot tokens in front of your player area are used to signify when you have produced honey of that color for the first time. No empty spaces! Then, you’ll score honey points in-game based on the creation or enlargement of orchid tokens of the same type(s). Field tiles come in different shapes but will always have five spaces to fill.īut, if you’re choosing to fill a field tile, that tile will come from the public market and must be filled entirely by orchids and/or hives. The Gardener meeple then steps around the edges of the community Garden based on how many orchid tiles were taken, which then changes the options for the other players. The number of tokens you can take and add to your supply depends on several factors: where the Gardener meeple is in the community Garden, how many orchids you want to take, and what types of orchids they are. Gameplay Overview:Īfter setting up the secret orchid draw pile, main community garden, field tiles, diversified production point tokens, and the Gardener, everyone is ready to start! You have two options on your turn: 1) add new orchid tokens to your supply or 2) fill one field tile with orchid tokens and/or hives you have in your supply. The best experience is with 3 players for the game to feel more about pattern building than it is about positioning around your opponents. Queenz: To Bee or Not to Bee is a pattern building game for 2 to 4 players that takes about 30 minutes to play.

Bees in Queenz though? They’re powerful point farmers and I want them all! Paired with the beauty of the orchids in the garden, this game easily attracted me from the shelf. I get their purpose in the ultimate balance of the universe, but bees in the real world scare me.
